Earlier this year, both Epic Games and CryTech made their Unreal Engine and CryEngine available under an affordable subscription model. These are both very sophisticated game engines that power some high end and popular games.
We had previously helped Unity bring Mono as the scripting language used in their engine and we now had a chance to do this over again.
Today I am happy to introduce Mono for Unreal Engine.
This is a project that allows Unreal Engine users to build their game code in C# or F#.
Read more: Personal blog of Miguel de Icaza