Saturday, March 05, 2011

OpenGL ES 2.0 in libgdx

I played around with the awesome libgdx which makes it possible to develop for desktop and android at the same time. I tried some OpenGL ES 2.0 shader stuff to test the performance. Here are some of the results on a Motorola Milestone with android 2.2.
Monjori Shader from mic:

monjori.png

Read more: STEFAN WAGNER