Silverlight does not yet have access to low-level graphics card and high-level API to display the 3D models. Today's current processors are so powerful that there is no problem to show a relatively complex 3D models without the support of graphic cards. Silverlight for this creates the ideal conditions, by using. NET and compile MSIL to native code, allowing processing power to reach the approaching native applications.
From the perspective of the programmer's lack of a hardware card very interesting, it's a small step into the past, thanks to the limited performance of dealing with similar problems as the old computer game creators, we are a great inspiration. You are forced to cheat, try to create a realistic illusion.
There are several open source projects aimed at rendering 3D objects in Silverlight. Balder is probably the most advanced ( http://balder.codeplex.com/ ). Another well-known is Kit3D ( http://kit3d.codeplex.com/ ).
Read more: United MSDN Blog (Original) (Translated)
From the perspective of the programmer's lack of a hardware card very interesting, it's a small step into the past, thanks to the limited performance of dealing with similar problems as the old computer game creators, we are a great inspiration. You are forced to cheat, try to create a realistic illusion.
There are several open source projects aimed at rendering 3D objects in Silverlight. Balder is probably the most advanced ( http://balder.codeplex.com/ ). Another well-known is Kit3D ( http://kit3d.codeplex.com/ ).
Read more: United MSDN Blog (Original) (Translated)