Interesting Nvidia threads:
1.Nexus: Unofficial Nexus / Visual Studio 2010 integration
http://forums.nvidia.com/index.php?showtopic=161096
->enables also cuda 3.x compiling with vs 2010!
this is awesome brings vs2010rc+cuda 3.0+nexus and also project templates for cuda and nexus apps! It patches the vsvars32.bat file to read "Setting environment for using Microsoft Visual Studio 2008 x86 tools" instead of "Setting environment for using Microsoft Visual Studio 2010 x86 tools" to get around nvcc's Visual C++ version detection; otherwise it fails with this message: "nvcc fatal : nvcc cannot find a supported cl version. Only MSVC 8.0 and MSVC 9.0 are supported". It also creates the vcvarsamd64.bat file to make 64-bit builds work, or otherwise nvcc files with "nvcc fatal : Visual Studio configuration file '(null)' could not be found" (see this thread). Nexus news: no DX9 and OGL in initial release: DX10 is currently supported and DX11 will be available in the Beta 2 release which is scheduled for early March.DX10 and DX11 are the graphics APIs of choice for 1.0. Interesting that you feel OpenGL is favored, as full support for OpenGL won't be in the 1.0 release. The Beta 1 was focused on Compute - The Beta 2 will be released just before GDC and will bring full DX10, DX11 debugging and profiling into Visual Studio. This is a dream for game and graphics developers - perfhud on steroids. OpenGL support will come out *sometime* in late 2010. Pro version: (paid version) In addition to premium support, platform analysis (cpu+gpu correlated timeline) and advanced debugging capabilities will be available only in the pro version.
Read more: GPU computing
QR:
1.Nexus: Unofficial Nexus / Visual Studio 2010 integration
http://forums.nvidia.com/index.php?showtopic=161096
->enables also cuda 3.x compiling with vs 2010!
this is awesome brings vs2010rc+cuda 3.0+nexus and also project templates for cuda and nexus apps! It patches the vsvars32.bat file to read "Setting environment for using Microsoft Visual Studio 2008 x86 tools" instead of "Setting environment for using Microsoft Visual Studio 2010 x86 tools" to get around nvcc's Visual C++ version detection; otherwise it fails with this message: "nvcc fatal : nvcc cannot find a supported cl version. Only MSVC 8.0 and MSVC 9.0 are supported". It also creates the vcvarsamd64.bat file to make 64-bit builds work, or otherwise nvcc files with "nvcc fatal : Visual Studio configuration file '(null)' could not be found" (see this thread). Nexus news: no DX9 and OGL in initial release: DX10 is currently supported and DX11 will be available in the Beta 2 release which is scheduled for early March.DX10 and DX11 are the graphics APIs of choice for 1.0. Interesting that you feel OpenGL is favored, as full support for OpenGL won't be in the 1.0 release. The Beta 1 was focused on Compute - The Beta 2 will be released just before GDC and will bring full DX10, DX11 debugging and profiling into Visual Studio. This is a dream for game and graphics developers - perfhud on steroids. OpenGL support will come out *sometime* in late 2010. Pro version: (paid version) In addition to premium support, platform analysis (cpu+gpu correlated timeline) and advanced debugging capabilities will be available only in the pro version.
Read more: GPU computing
QR: